﻿using System;
using UnityEngine;

namespace RuntimeGizmos
{
	// Token: 0x0200016B RID: 363
	public struct IntersectPoints
	{
		// Token: 0x0600068E RID: 1678 RVA: 0x00038944 File Offset: 0x00036B44
		public IntersectPoints(Vector3 first, Vector3 second)
		{
			this.first = first;
			this.second = second;
		}

		// Token: 0x04000AB4 RID: 2740
		public Vector3 first;

		// Token: 0x04000AB5 RID: 2741
		public Vector3 second;
	}
}
